Thread Closed 
RGSS [Resolved] Level Up Point Spending System[Issue Resolved]
[-]
Feb 07, 2010, 06:51pm This post was last modified: Feb 08, 2010 01:10am by Silne30.
Silne30 Offline
Scripter In Training
****
Member
Posts: 73
Joined: Sep 2009
Post: #1
[Resolved] Level Up Point Spending System[Issue Resolved]
Hey guys. I am using a script that lets you spend level up points on the stats you want. In the script there is a section that shows your battler. Problem with that is that I am using minkoffs and it shows my whiole spritesheet. If i erase the part that has to do with the battler showing should the rest of the script be ok? I don't want for the entire battler sheet to show up.
Content Hidden

There is no reason to procrastinate and put things off until tomorrow. For what is today but yesterday's tomorrow.
Find all posts by this user
[-]
Feb 07, 2010, 07:15pm
Lunarea Offline
Active
****
Member
Posts: 84
Joined: Jul 2009
Post: #2
RE: Level Up Point Spending System
It might be a good idea to post the script/script link. In theory, it shouldn't break anything.

You might also consider editing the script so it draws on a Picture file instead of the battler. That way, you can put a portrait up instead of a battler.

[Image: BANNER1.png]
Find all posts by this user
[-]
Feb 07, 2010, 07:36pm This post was last modified: Feb 07, 2010 07:48pm by Silne30.
Silne30 Offline
Scripter In Training
****
Member
Posts: 73
Joined: Sep 2009
Post: #3
RE: Level Up Point Spending System
Oh yeah i guess that would be useful. It's pretty well labeled.


Content Hidden

There is no reason to procrastinate and put things off until tomorrow. For what is today but yesterday's tomorrow.
Find all posts by this user
[-]
Feb 07, 2010, 08:57pm
Silne30 Offline
Scripter In Training
****
Member
Posts: 73
Joined: Sep 2009
Post: #4
RE: Level Up Point Spending System
Yeah. I tried deleting the part that had to do with drawing of the battlers and it just created another error. So I put it back. I don't really know what other things to try though.

There is no reason to procrastinate and put things off until tomorrow. For what is today but yesterday's tomorrow.
Find all posts by this user
[-]
Feb 07, 2010, 10:44pm
Lunarea Offline
Active
****
Member
Posts: 84
Joined: Jul 2009
Post: #5
RE: Level Up Point Spending System
I'm definitely not a scripter, but one of the scripts I'm using for my game has a similar function in that it draws a picture or battler in a window (part of a CMS, really), so I know it can be done. I just don't have enough experience scripting to tell you how exactly XD

[Image: BANNER1.png]
Find all posts by this user
[-]
Feb 07, 2010, 11:32pm
Silne30 Offline
Scripter In Training
****
Member
Posts: 73
Joined: Sep 2009
Post: #6
RE: Level Up Point Spending System
Thanks for at least taking a look at it.

There is no reason to procrastinate and put things off until tomorrow. For what is today but yesterday's tomorrow.
Find all posts by this user
[-]
Feb 08, 2010, 12:30am
DerVVulfman Online
Resident Werewolf
Management
Posts: 1,213
Joined: May 2009
Post: #7
RE: Level Up Point Spending System
Okay, I just ripped this from one of my demos.

Well, it's virtually the same patch I use for systems like Momomo's Demon Picture Book (the original Bestiary script) or Trickster's Steal/Scan script.

Paste this below your script

Up is down, left is right and sideways is straight ahead.
- Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)


Content Hidden

Personal standpoint...
"I believe in giving people options, not 'forcing' only one script or system upon everyone. Adaption is key, not specialization. Overspecialize, and you breed in weakness."
Find all posts by this user
[-]
Feb 08, 2010, 12:38am
Silne30 Offline
Scripter In Training
****
Member
Posts: 73
Joined: Sep 2009
Post: #8
RE: Level Up Point Spending System
Thats actually pretty cool derv. It works for everyone except my main character because he is a 7 frame character? Any way to fix that?

There is no reason to procrastinate and put things off until tomorrow. For what is today but yesterday's tomorrow.
Find all posts by this user
[-]
Feb 08, 2010, 12:45am
DerVVulfman Online
Resident Werewolf
Management
Posts: 1,213
Joined: May 2009
Post: #9
RE: Level Up Point Spending System
Oops. I ripped this from an enemy scan, so it initially said MNK_POSES_ENEMY. Corrected it to say MNK_POSES_ACTOR now. Should work fine.

.... It reads these straight from AnimBat's Config page. Wink

Up is down, left is right and sideways is straight ahead.
- Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)


Content Hidden

Personal standpoint...
"I believe in giving people options, not 'forcing' only one script or system upon everyone. Adaption is key, not specialization. Overspecialize, and you breed in weakness."
Find all posts by this user
[-]
Feb 08, 2010, 12:48am
Silne30 Offline
Scripter In Training
****
Member
Posts: 73
Joined: Sep 2009
Post: #10
RE: Level Up Point Spending System
You are the man!!!!

There is no reason to procrastinate and put things off until tomorrow. For what is today but yesterday's tomorrow.
Find all posts by this user
[-]
Feb 08, 2010, 01:09am
Silne30 Offline
Scripter In Training
****
Member
Posts: 73
Joined: Sep 2009
Post: #11
RE: Level Up Point Spending System
I also figured out how to move the battler into the right position. Thanks DerVV!

There is no reason to procrastinate and put things off until tomorrow. For what is today but yesterday's tomorrow.
Find all posts by this user
[-]
Feb 08, 2010, 02:30am
Charlie Fleed Offline
Survivor of Planet Fleed
*******
Member
Posts: 486
Joined: May 2009
Post: #12
RE: Level Up Point Spending System
(Feb 08, 2010 12:48am)Silne30 Wrote:  You are the man!!!!

Was there really any doubt?

[Image: ca%20buttom%20(edelweiss).gif] [Image: 681c01c3.png] [Image: button.gif]
[Image: facebook-small.png] [Image: youtube-small.png]
[Image: deviantart.png]
Visit this user's website Find all posts by this user
[-]
Feb 09, 2010, 12:07am
DerVVulfman Online
Resident Werewolf
Management
Posts: 1,213
Joined: May 2009
Post: #13
RE: Level Up Point Spending System
(Feb 08, 2010 02:30am)Charlie Fleed Wrote:  Was there really any doubt?

If it wasn't going to be me, it woulda been you, Charlie.

And this is certainly resolved.

Up is down, left is right and sideways is straight ahead.
- Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)


Content Hidden

Personal standpoint...
"I believe in giving people options, not 'forcing' only one script or system upon everyone. Adaption is key, not specialization. Overspecialize, and you breed in weakness."
Find all posts by this user
Thread Closed 


User(s) browsing this thread:
1 Guest(s)

Possibly Related Threads...
Thread: Author Replies: Views: Last Post
  [Resolved] How do you change the "Game.exe" ? Xathia Vastar 3 49 Mar 07, 2010 02:18am
Last Post: Xathia Vastar
  [Resolved] Receive UDP packets with RMXP Charlie Fleed 1 108 Feb 22, 2010 08:44pm
Last Post: Charlie Fleed
  [Resolved] Caterpillar Script Error konterganon 22 425 Feb 18, 2010 12:12am
Last Post: konterganon
  [Resolved] multiplication with variables zubin73 2 107 Feb 16, 2010 02:12am
Last Post: zubin73
  [Resolved] rpg side viewer battle system ludvig 3 124 Jan 31, 2010 01:02pm
Last Post: DerVVulfman

Forum Jump: