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Project Maps and screenshots thread
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Feb 20, 2010, 06:29pm
Ratty524 Offline
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Post: #221
RE: Maps and screenshots thread
(Feb 19, 2010 08:45pm)DerVVulfman Wrote:  Good God, Ratty! Those are some shots. I played your demo that had only four maze levels and loved it. You have all that in there? Or is that 'coming soon' ?

I haven't placed an update to the game on this site yet. Most of what's shot are pretty much already present in my current demo. I'll get it up soon.

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Feb 28, 2010, 02:52pm This post was last modified: Feb 28, 2010 05:02pm by Eldur.
Eldur Offline
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Post: #222
RE: Maps and screenshots thread
Ok, that's from my current project I'm atm
working on. I'm new to lightmapping so I
don't know if it looks good or bad.
I have been trying to keep the map
not too big so I could stuff it up good.
And for second, I haven't tried to put
in too many things in the dungeon.

[1st Floor of my first dungeon in my project]
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[2nd Floor when you go south from the first floor]
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What do you think?
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Mar 01, 2010, 01:56am
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Post: #223
RE: Maps and screenshots thread
[Image: 2mrtbo2.png]
Boy do I have a knack for picking menus that are total dick to get working ._.

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Mar 01, 2010, 05:14pm
Guardian Away
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Post: #224
RE: Maps and screenshots thread
Eldur: It looks good, but I'd recommend trying to blend the lights on the ends a bit more. Right now you can clearly see that the light graphics are circles and I think the maps would benefit if that was less apparent. :)

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Mar 02, 2010, 05:11pm
Zarox Online
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Post: #225
RE: Maps and screenshots thread
I agree with that what Guardian said, it looks to much like a circle, try to fade it out smoother and maybe with a wider ranger.
Here's a screen of my first town. Warning, big!^^

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Mar 03, 2010, 04:57am
Charlie Fleed Online
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Post: #226
RE: Maps and screenshots thread
From my online game in the works: Charlie's Arena Online.

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Mar 03, 2010, 01:39pm
Eldur Offline
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Post: #227
RE: Maps and screenshots thread
Thx for the replies and criticism.
I will try to do it better and post
the newer work sometime later
then. =]

@Zarox
I think the map looks good but
it needs some more details and
these hills on the right side dont
make much sense for me. =P
Try to let them look more natural.

@Charlie
Looks good. You made the battlers
yourself?
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Mar 03, 2010, 02:04pm
Zarox Online
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Post: #228
RE: Maps and screenshots thread
ok
about the hills: thei're not finished yet xD they look empty but why don't they make sense? on the right there is a mountain area, there only live monsters^^ the isle is very small, so this is the only town on that isle and on the right the pass leads just to monsters

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Mar 03, 2010, 02:18pm
Charlie Fleed Online
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Post: #229
RE: Maps and screenshots thread

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Mar 03, 2010, 07:13pm
RyanC Offline
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Post: #230
RE: Maps and screenshots thread
This is a screenie from my game. Guess where the graphics are from. I personally put the tileset together and edit templates to make all the villagers. I also made the HUD in the corner. I'm thinking I should make more kinds of plants, since one looks redundant.

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Mar 04, 2010, 02:10pm
Eldur Offline
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Post: #231
RE: Maps and screenshots thread
Awwwwh, that looks so cute! D:
Is there a demo out of it already? Q____Q
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Mar 04, 2010, 02:13pm This post was last modified: Mar 04, 2010 02:38pm by Jaberwocky.
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Post: #232
RE: Maps and screenshots thread
I will love you if you add a battle system to that o_o/
Even if it's only vs. trees to chop them down or something D:


oh yeah also the HUD and junk is done
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Mar 08, 2010, 12:49am
RyanC Offline
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Post: #233
RE: Maps and screenshots thread
[Image: HappyHolidaysscreen.png]

Here is a screenshot from Christmas Eve showing Jingle the cat. I couldn't make a reindeer, but the cat I could make.

Also theres no Demo, if that question was directed to me. I'm still developing the game. ^^

Also I really like that HUD, good work =D
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Mar 08, 2010, 07:16am
Charlie Fleed Online
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Post: #234
RE: Maps and screenshots thread
Shop screen from Charlie's Arena Online, not exactly final but... I just needed a break. :)

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Mar 08, 2010, 06:47pm
Zarox Online
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Post: #235
RE: Maps and screenshots thread
nice Charlie, looks really cool and the higher resolution makes it even better.
worked a little bit on my town, added details:
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Mar 08, 2010, 06:57pm
Silne30 Online
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Post: #236
RE: Maps and screenshots thread
The town looks good xarox. It does play with my eyes a little because some thigns seem raised like the town wall but the bridge doesnt. Also some shadows if they are available would give that depth feeling a little more. everything seems to look like they are on the same level. Otherwise its a nice looking town.

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Mar 08, 2010, 07:09pm
Zarox Online
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Post: #237
RE: Maps and screenshots thread
yeah right, shadows would be really nice, try to add a few tomorrow^^ now I get some sleep^^

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Mar 09, 2010, 07:47am
Charlie Fleed Online
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Post: #238
RE: Maps and screenshots thread
so... what about accessories that give you extra HPs and/or MPs? here you go!

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Yesterday, 06:48pm
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Post: #239
RE: Maps and screenshots thread
I'm trying not to use too much RTP stuff. I gotta shade these buildings some how and get rid of the RTP flowers. Seeing 20 of the same tree is annoying XD. A wider road would be nice to I see.
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